Generate Renders
The render settings panel end to end — model, time of day, location, camera angle, style, and the two ways to render.
Every render is the product of: the uploaded view, a model, a time of day, a location, a camera angle, a style, and an optional prompt. This page covers each of them plus the two render paths at the bottom of the panel.

Model
Controls the AI engine used to generate the render.
- Fast — quickest turnaround, lower detail. Good for rapid exploration
- Standard — balanced speed and quality
- Pro — highest detail, slowest, best for first render on a project and final deliverables
Recommendation: use Pro for your first render — it gives the AI the most consistent base. Switch to Standard or Fast for quick iterations.
Time of Day
Sets the lighting. Seven options:
Sunrise, Morning, Noon (default), Afternoon, Sunset, Dusk, Night.
Each changes the sun position, color temperature, and shadow direction. Sunset / Dusk are the most cinematic; Noon is the most neutral. "Golden hour" (late Afternoon) tends to look great on exterior shots.
Location
Adds environmental context around the building. If your drawing is of the house alone, Location tells the AI what to place around it.

Click Set location to open a map. Two ways to set it:
- Search by address or place name
- Click directly on the map to drop a pin
Picking a real location helps the AI match vegetation, lighting, latitude, and environmental context. You can set it at project level (applies to every view by default) or per view (overrides the project default).
The environment the AI produces is approximate — it won't be an exact match of the street or satellite view at that address. If you need the real surroundings (neighboring buildings, actual terrain, exact orientation), use 3D Preview instead.
Tip: for very specific real-world context, paste latitude/longitude directly into the prompt.
Camera Angle
Two modes:
- Same as drawing (default) — preserves the angle, composition, and framing of your uploaded view. Use this for sketches and 2D drawings you want the render to match
- Custom — pick a new angle (front elevation, three-quarter, bird's-eye, isometric, etc.)
For multi-view consistency, don't rely on prompts to change angles — use Copy Render instead (see Copy Render).
Style
Real photo, Sketch, Blueprint, and more. Full detail on picking a style is in Choose a Style.
References
References steer the AI beyond text prompts. The References modal has four tabs:

- Styles — a reference image that captures the look you want (photoreal, sketch, watercolor, blueprint…)
- Materials — a photo or sample of a material. Pair with Select area to apply it to a specific region
- Objects — furniture, plants, fixtures to insert into the scene (cutouts with transparent backgrounds)
- All — the combined view
Each tab has an Upload button (top-right) to add your own references — from Pinterest, Google Images, your own photos, or anywhere else — plus a library of pre-made examples to pick from.


Reference it in the prompt so the AI knows how to apply it, e.g. "use the uploaded image as the facade material".
Prompt
With the chat assistant (Continue)
If you click Continue, the assistant walks you through a short series of questions before rendering — it asks for time of day / atmosphere / details, each with quick-pick buttons and a Skip, and assembles a prompt for you.

You never type a raw prompt until you want to — the buttons cover most cases. Use the input to add anything not covered.
With Render directly
If you click Render directly, the AI infers a prompt from your settings and uploaded drawing. You skip the questions entirely.
You can still add prompt text in the "Add more details" input above the two buttons — it gets included regardless of which path you take.
Writing good prompts
Good prompts are specific and concise. Compare:
- ❌ "Make it nice"
- ✅ "Warm golden-hour light, long shadows, two people walking toward the entrance, slight haze"
Photorealistic exterior template:
Photorealistic exterior render of a [house/building], [time of day], soft natural light, camera at street level, 24–35mm lens, materials [concrete/wood/glass], keep existing massing and openings, only adjust materials and lighting, realistic vegetation native to [location], no extra objects
Photorealistic interior template:
Photorealistic interior render of [room type], [daytime/night], natural light from [window/orientation], camera at eye level, 24–35mm lens, realistic materials: [list key materials], style [e.g., contemporary minimal], keep existing layout and geometry, only adjust materials and lighting
Tips
- One instruction per render — don't stack 5 changes. Iterate
- Describe what NOT to change — "Do not change materiality, colors, angle, or lighting" is often more reliable than describing everything you want
- Use measurements — "zoom out 20%" works better than "zoom out"
- Reference objects in the scene — "MDF Nude same as the sideboard" helps match materials
- Attach a reference image when words fall short — if you can't describe a material, style, or object clearly, upload a reference via References and point the prompt at it
Continue vs. Render directly
At the bottom of the settings panel (see the Render settings screenshot at the top of this page):
| Button | What it does | Use when |
|---|---|---|
| Continue | Opens the chat assistant. One question at a time with quick-pick buttons and Skip. Assembles a brief and renders a preview once complete | You want guided setup, or you're not sure what to prompt |
| Render directly | Skips the assistant. Renders immediately with your settings + an AI-inferred prompt | You trust the defaults and want speed |
Both paths converge once a render is on screen — you can then choose between Generate a new version and Edit this image (see Refine and Iterate).
What happens when you render
- Your settings are saved to this view
- A render job is queued
- The render usually takes ~80 seconds
- The new render appears in the view's history — older renders remain accessible via All Renders and Undo / Redo
If nothing appears after 3 minutes, reload the page. If it persists, see troubleshooting.
See Refine and Iterate for what to do next.